Add generator

This commit is contained in:
Michael Campagnaro 2023-06-08 17:43:14 -04:00
parent 62eb0d6104
commit bec996d6ae
7 changed files with 3313 additions and 0 deletions

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*.exe
*.pdb

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This software is available as a choice of the following licenses. Choose
whichever you prefer.
===============================================================================
ALTERNATIVE 1 - Public Domain (www.unlicense.org)
===============================================================================
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
software, either in source code form or as a compiled binary, for any purpose,
commercial or non-commercial, and by any means.
In jurisdictions that recognize copyright laws, the author or authors of this
software dedicate any and all copyright interest in the software to the public
domain. We make this dedication for the benefit of the public at large and to
the detriment of our heirs and successors. We intend this dedication to be an
overt act of relinquishment in perpetuity of all present and future rights to
this software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>
===============================================================================
ALTERNATIVE 2 - MIT No Attribution
===============================================================================
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# dr_libs.jai
Jai bindings for [dr_libs](https://github.com/mackron/dr_libs)
## Initial setup
If you want to build the lib then you'll need the source code. You can do this with: `git submodule update --init --recursive`.
In the future if you need to pull in the source submodule again (e.g. the folder got deleted), then run: `git submodule update --recursive`
## Usage
Simply import the module. If you're using a static library version then you're set. If you generated a DLL (and new bindings to load it) then you need to copy the DLL from the windows/ folder to the working directory of your exe.
## TODO
* Add support for other platforms.

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#!/usr/bin/env jai
libs_to_include: Libs = Libs.DR_WAV | Libs.DR_FLAC | Libs.DR_MP3; // @consider making this a metaprogram/command line arg?
Libs :: enum_flags {
DR_WAV;
DR_FLAC;
DR_MP3;
}
AT_COMPILE_TIME :: true;
COMPILE :: true; // Enable to compile the dr_libs library from source before generating bindings.
COMPILE_DEBUG :: false; // Compile a debug or release version of dr_libs
MAKE_STATIC_LIB :: true;
MAKE_DYNAMIC_LIB :: false;
#assert (MAKE_STATIC_LIB || MAKE_DYNAMIC_LIB) && !(MAKE_STATIC_LIB && MAKE_DYNAMIC_LIB);
SOURCE_PATH :: "source";
#if AT_COMPILE_TIME {
#run {
set_build_options_dc(.{do_output=false});
if !generate_bindings() {
compiler_set_workspace_status(.FAILED);
}
}
}
else {
#import "System";
main :: () {
set_working_directory(path_strip_filename(get_path_of_running_executable()));
if !generate_bindings() {
exit(1);
}
}
}
generate_bindings :: () -> bool {
if libs_to_include == 0 {
log_error("You need to specify at least one library for binding generation!\n");
return true;
}
// Prepare the source for our needs.
{
copy_file(tprint("%/dr_wav.h", SOURCE_PATH), tprint("%/dr_wav.c", SOURCE_PATH));
copy_file(tprint("%/dr_flac.h", SOURCE_PATH), tprint("%/dr_flac.c", SOURCE_PATH));
copy_file(tprint("%/dr_mp3.h", SOURCE_PATH), tprint("%/dr_mp3.c", SOURCE_PATH));
}
src_files: [..] string;
extra: [..] string;
libs_info := type_info(Libs);
for libs_info.values {
if libs_to_include & cast(Libs)it {
name := libs_info.names[it_index];
array_add(*src_files, tprint("%/%.c", SOURCE_PATH, to_lower_copy(name)));
array_add(*extra, tprint("/D%_IMPLEMENTATION", name));
}
}
#if COMPILE {
#import "BuildCpp";
success := false;
#if OS == .WINDOWS {
make_directory_if_it_does_not_exist("windows");
#if MAKE_DYNAMIC_LIB {
success = build_cpp_dynamic_lib("windows/dr_libs", ..src_files, extra = extra, debug=COMPILE_DEBUG);
}
else {
success = build_cpp_static_lib("windows/dr_libs", ..src_files, extra = extra, debug=COMPILE_DEBUG);
if success {
// Remove existing DLL otherwise the bindings will have a "#library" directive that loads the DLL. The lib version is "#library,no_dll"
if file_exists("windows/dr_libs.dll") {
deleted := file_delete("windows/dr_libs.dll");
if !deleted {
log_error("Failed to remove existing dr_libs.dll from the windows/ folder.\n\n");
success = false;
}
}
}
}
}
else {
log_error("This OS isn't supported yet.\n");
}
if !success return false;
}
output_filename: string;
opts: Generate_Bindings_Options;
{
using opts;
#if OS == .WINDOWS {
array_add(*libpaths, "windows");
output_filename = "windows.jai";
}
else {
log_error("This OS isn't supported yet.\n");
return false;
}
array_add(*libnames, "dr_libs");
array_add(*system_include_paths, GENERATOR_DEFAULT_SYSTEM_INCLUDE_PATH);
array_add(*include_paths, SOURCE_PATH);
source_files = src_files;
log_stripped_declarations = false; // Set to true if things aren't working...
generate_compile_time_struct_checks = true;
}
return generate_bindings(opts, output_filename);
}
#scope_file
#import "Basic";
#import "Bindings_Generator";
#import "Compiler";
#import "File";
#import "File_Utilities";
#import "String";

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#scope_module
size_t :: u64;
#import "Basic";
#if OS == .WINDOWS {
#load "windows.jai";
}
else {
assert(false);
}

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